Again, I don't really see this as being unreasonable.įrom what I've read, it sounds like they're trying to automate and streamline the economic side of base building without eliminating the need to carefully consider how you place your defenses and the like. That way it'll feel less like "hurr hurr, buy this gaem 2 get uniques" and more like something you've earned. Perhaps they'll make it more like achievements, where you'll unlock certain types of unique units for multi play while playing through the single-player campaign. After disliking it at first I have come to appreciate the DoW model overall, as it lets people (other than me, obviously, as I have the first few games) pick up one of the new games without requiring the whole set.Īlso, the expanded content they are talking about will probably be something like a couple/few unique units only available to people who own that specific campaign (like the Broodwar units). So I guess they have looked at the DoW guys and thought "That is a cool release model" and are running with it. So anyway, are we done flailing about ineffectually in here yet? I just read a couple more articles about this where Rob Pardo said " will be like expansion packs, but we really want them to feel like standalone products" which says to me that they will be treated like expansion packs, only have a larger amount of content and be standalone, just like what the Dawn of War guys have been doing. Lets hope the same creativity is directed towards gameplay. I take this as what it is: a great subject for discussion, particularly in a slow day at the office.Īll in all, it is very interesting to see the new revenue schemes Vivendi/Actiblizzard are experimenting with. In any case, my life is not shattered because of this, and I do not await starcraft 2 more than I await the second coming of jebus. I perfectly understand what you wrote Statik: games need revisions, specially during beta testing, and some ideas go forward while some others go to the trash can, and even others get dismissed because of bliz low system requirements. As KvP said: SC2 will be a bestseller no mater what.
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I should have been more specific about it.įrom all this, the only thing that really annoys me (and its mostly dissapointment) is that Blizzard does all this with premeditation: They know they just can't deliver some promises, but take all the hype that is possible.
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you immediately think: "by thousands he must be refering to several docens. Its as if I tell you right now that some big company is developing a game where they will simulate a galaxy of stars to colonize and mine, with thousands and thousands of worlds to explore. , spectations, statements change, they all knew it was coming.
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It shouldn't be to hard to swallow, considering all the cancelations, delays -remember all the diablo2 trailers and missed dates?- and broken promises, which brings me to my next point:īy "technically proficient" I am trying to say that people who are familiar with the current state of technology can easily defuse all those big words about moldable worlds or one big universe (instead of a bunch or servers) by defuse I mean they can build a natural amount of skepticism about it, so when the f.a.q. I'm sorry to say I have no proof beyond my word. I remember it clearly because back then, I was starting college and money was scarse: my friends and I were pumped about the idea of blizzard getting in the business territory previously dominated by Lineage, Everquest, but mostly, Ultima.
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Unfortunately I did not made screenshots of what they did or did not say about world of warcraft, all those years ago. All those things I said was with the intention to establish a credibility base for their statements. Now, I dont hate bliz, as a matter of fact, three of my top games of all time belong to them (diablo, starcraft, warcraft2). Hi statik please take it easy! I may sound like a prick inside your brain, but believe me when I tell you that it is not the case.